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Name |
Description |
|
---|---|---|
|
FDebugCanvasDrawer |
Custom Slate drawer to render a debug canvas on top of a Slate window |
|
FDeferredCleanupSlateBrush |
|
|
FSceneViewport |
A viewport for use with SlateSViewport widgets. |
|
FSlateAtlasData |
The data representing a region of a UTexture atlas. |
|
FSlateGameResources |
|
|
FSlateRenderTargetRHI |
Encapsulates a render target for use by a Slate rendering implementation |
|
FSlateTexture2DRHIRef |
Encapsulates a Texture2DRHIRef for use by a Slate rendering implementation |
|
FSlateTextureRenderTarget2DResource |
|
|
IGameLayer |
Allows you to provide a custom layer that multiple sources can contribute to. |
|
IGameLayerManager |
Allows widgets to be managed for different users. |
|
ISlateTextureAtlasInterface |
|
|
SDebugCanvas |
Widget wrapper that paints the debug canvas |
|
SGameLayerManager |
|
|
UButtonStyleAsset |
An asset describing a button's appearance. |
|
UCheckBoxStyleAsset |
An asset describing a CheckBox's appearance. Just a wrapper for the struct with real data in it. |
|
USlateBrushAsset |
An asset describing how a texture can exist in slate's DPI-aware environment and how this texture responds to resizing. |
|
USlateTextureAtlasInterface |
Name |
Description |
---|---|
FCanvasPtr |
|
FOnSceneViewportResize |
Called in FSceneViewport::ResizeFrame after ResizeViewport |
Name |
Description |
|
---|---|---|
|
EWindowTitleBarMode |
Name | Description | ||
---|---|---|---|
|
const FName |
NAME_SceneViewport |