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| FRenderTarget::GetRenderTargetTexture()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Slate/SceneViewport.h |
Include |
#include "Slate/SceneViewport.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Slate/SceneViewport.cpp |
virtual const FTexture2DRHIRef & GetRenderTargetTexture() const
Gets the proper RenderTarget based on the current thread