Choose your operating system:
Windows
macOS
Linux
| FViewport::GetRenderTargetTextureSizeXY()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Slate/SceneViewport.h |
Include |
#include "Slate/SceneViewport.h" |
virtual FIntPoint GetRenderTargetTextureSizeXY() const
Returns dimensions of RenderTarget texture. Can be called on a game thread.