FSceneViewport::IsCursorVisible

Returns true if the mouse cursor is currently visible

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Override Hierarchy

FViewport::IsCursorVisible()

FSceneViewport::IsCursorVisible()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Slate/SceneViewport.h

Include

#include "Slate/SceneViewport.h"

Syntax

virtual bool IsCursorVisible() const

Remarks

Returns true if the mouse cursor is currently visible

Returns

True if the mouse cursor is currently visible, otherwise false.