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| FSlateStyleSet | ||
| FGCObject
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Slate/SlateGameResources.h |
Include |
#include "Slate/SlateGameResources.h" |
class FSlateGameResources :
public FSlateStyleSet,
public FGCObject
Name | Description | |
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FSlateGameResources ( |
Construct a style chunk. |
Name | Description | |
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~FSlateGameResources() |
Name | Description | ||
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AddAsset ( |
Callback registered to the Asset Registry to be notified when an asset is added. |
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AddAssetToCache |
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GenerateMapName ( |
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GenerateMapName ( |
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GetCleanName ( |
Takes paths from the Editor's "Copy Reference" button and turns them into paths accepted by this object. |
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UCurveFloat ... |
GetCurveFloat ( |
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UCurveLinear... |
GetCurveLinearColor ( |
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UCurveVector... |
GetCurveVector ( |
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Initialize |
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Log ( |
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TSharedRef< ... |
New |
Create a new Slate resource set that is scoped to the ScopeToDirectory. |
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RemoveAsset ( |
Callback registered to the Asset Registry to be notified when an asset is removed. |
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RemoveAssetFromCache ( |
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ShouldCache ( |
Name | Description | ||
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SetContentRoot ( |
Name | Description | ||
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const FSlate... |
GetBrush ( |
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const FSlate... |
GetOptionalBrush ( |
Just like GetBrush, but returns DefaultBrush instead of the "missing brush" image when the resource is not found. |
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GetResources ( |
Populate an array of FSlateBrush with resources consumed by this style chunk. |
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const FSlate... |
GetWidgetStyleInternal ( |
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Log ( |
Name | Description | ||
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AddReferencedObjects ( |
Pure virtual that must be overloaded by the inheriting class. |
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GetReferencerName() |
Use this method to report a name for your referencer. |