Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioBus.h |
Include |
#include "Sound/AudioBus.h" |
class UAudioBus : public UObject
Function to retrieve an audio bus buffer given a handle static float* GetAudioBusBuffer(const FAudioBusHandle& AudioBusHandle); An audio bus is an object which represents an audio patch cord. Audio can be sent to it. It can be sonified using USoundSourceBuses. Instances of the audio bus are created in the audio engine.
Name | Description | ||
---|---|---|---|
|
AudioBusChannels |
Number of channels to use for the Audio Bus. |
Name | Description | |
---|---|---|
|
UAudioBus ( |
Name | Description | ||
---|---|---|---|
|
GetNumChannels() |
Returns the number of channels of the audio bus in integer format. |
Name | Description | ||
---|---|---|---|
|
BeginDestroy() |
Called before destroying the object. |
|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |