UAudioBus

Function to retrieve an audio bus buffer given a handle static float* GetAudioBusBuffer(const FAudioBusHandle& AudioBusHandle); An audio bus is an object which represents an audio patch cord.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/AudioBus.h

Include

#include "Sound/AudioBus.h"

Syntax

class UAudioBus : public UObject

Remarks

Function to retrieve an audio bus buffer given a handle static float* GetAudioBusBuffer(const FAudioBusHandle& AudioBusHandle); An audio bus is an object which represents an audio patch cord. Audio can be sent to it. It can be sonified using USoundSourceBuses. Instances of the audio bus are created in the audio engine.

Variables

Name Description

Public variable

EAudioBusChanne...

 

AudioBusChannels

Number of channels to use for the Audio Bus.

Constructors

Name Description

Public function

UAudioBus

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

int32

 

GetNumChannels()

Returns the number of channels of the audio bus in integer format.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally