USoundNode::AddReferencedObjects

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h

Include

#include "Sound/SoundNode.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNode.cpp

Syntax

static void AddReferencedObjects
(
    UObject * InThis,
    FReferenceCollector & Collector
)