USoundNode::GetAllNodes

Returns an array of all (not just active) nodes.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h

Include

#include "Sound/SoundNode.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNode.cpp

Syntax

virtual void GetAllNodes
(
    TArray< USoundNode * > & SoundNodes
)

Remarks

Returns an array of all (not just active) nodes.