USoundNode::IsPlayWhenSilent

Returns true if the sound node is set to play when silent.

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Override Hierarchy

USoundNode::IsPlayWhenSilent()

USoundNodeWavePlayer::IsPlayWhenSilent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h

Include

#include "Sound/SoundNode.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNode.cpp

Syntax

virtual bool IsPlayWhenSilent() const

Remarks

Returns true if the sound node is set to play when silent.