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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
Include |
#include "Sound/SoundNode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual void OverrideLoadingBehaviorOnChildWaves
(
const bool bRecurse,
const ESoundWaveLoadingBehavior InLoadingBehavior
)
When this is called and stream caching is enabled, any wave player sound nodes childed off of this node with loading behavior set to "Inherited" will have their loading behavior updated and their bLoadingBehaviorOverridden flag raised
Parameter |
Description |
---|---|
bRecurse |
when true, this will cause all children of child nodes to be overridden as well. |