Choose your operating system:
Windows
macOS
Linux
| USoundNode::PrimeChildWavePlayers()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
Include |
#include "Sound/SoundNode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
When this is called and stream caching is enabled, any wave player sound nodes childed off of this node will have their audio loaded into the cache.
Parameter |
Description |
---|---|
bRecurse |
when true, this will cause all children of child nodes to be primed as well. |