USoundNode::SetChildNodes

Set the entire Child Node array directly, allows GraphNodes to fully control node layout.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h

Include

#include "Sound/SoundNode.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNode.cpp

Syntax

virtual void SetChildNodes
(
    TArray< USoundNode * > & InChildNodes
)

Remarks

Set the entire Child Node array directly, allows GraphNodes to fully control node layout. Can be overwritten to set up additional parameters that are tied to children.