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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h |
Include |
#include "Sound/SoundNodeAssetReferencer.h" |
class USoundNodeAssetReferencer : public USoundNode
Sound node that contains a reference to the raw wave file to be played
Name | Description | ||
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ClearAssetReferences() |
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LoadAsset ( |
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ShouldHardReferenceAsset ( |
Name | Description | ||
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |