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| UObject::PostEditImport()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h |
Include |
#include "Sound/SoundNodeAssetReferencer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNodeAssetReferencer.cpp |
virtual void PostEditImport()
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization