USoundNodeAssetReferencer::PostEditImport

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization

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Override Hierarchy

UObject::PostEditImport()

USoundNodeAssetReferencer::PostEditImport()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h

Include

#include "Sound/SoundNodeAssetReferencer.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNodeAssetReferencer.cpp

Syntax

virtual void PostEditImport()

Remarks

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization