USoundNodeAssetReferencer::ShouldHardReferenceAsset

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h

Include

#include "Sound/SoundNodeAssetReferencer.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNodeAssetReferencer.cpp

Syntax

bool ShouldHardReferenceAsset
(
    const class ITargetPlatform *
) const