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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAttenuation.h |
Include |
#include "Sound/SoundNodeAttenuation.h" |
class USoundNodeAttenuation : public USoundNode
Defines how a sound's volume changes based on distance to the listener
Name | Description | ||
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AttenuationOverrides |
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TObjectPtr< USo... |
AttenuationSettings |
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uint32: 1 |
bOverrideAttenuation |
Name | Description | |
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USoundNodeAttenuation ( |
Name | Description | ||
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const FSound... |
GetAttenuationSettingsToApply() |
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ParseNodes ( |
Name | Description | ||
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float |
GetMaxDistance() |
Returns the maximum distance this sound can be heard from. |