Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeConcatenator.h |
Include |
#include "Sound/SoundNodeConcatenator.h" |
class USoundNodeConcatenator : public USoundNode
Plays child nodes sequentially
Name | Description | ||
---|---|---|---|
|
TArray< float > |
InputVolume |
Volume multiplier for each input. |
Name | Description | |
---|---|---|
|
USoundNodeConcatenator ( |
Name | Description | ||
---|---|---|---|
|
ParseNodes ( |
Name | Description | ||
---|---|---|---|
|
CreateStartingConnectors() |
Editor interface. |
|
|
float |
GetDuration() |
Returns the maximum duration this sound node will play for. |
|
GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have |
|
|
GetNumSounds ( |
Returns the number of simultaneous sounds this node instance plays back. |
|
|
HasConcatenatorNode() |
Returns whether the sound has a sequencer node. |
|
|
InsertChildNode ( |
||
|
NotifyWaveInstanceFinished ( |
Notifies the sound node that a wave instance in its subtree has finished. |
|
|
RemoveChildNode ( |
||
|
SetChildNodes ( |
Ensure amount of inputs matches new amount of children |