USoundNodeDelay

Defines a delay

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDelay.h

Include

#include "Sound/SoundNodeDelay.h"

Syntax

class USoundNodeDelay : public USoundNode

Remarks

Defines a delay

Variables

Name Description

Public variable

float

 

DelayMax

The upper bound of delay time in seconds.

Public variable

float

 

DelayMin

The lower bound of delay time in seconds.

Constructors

Name Description

Public function

USoundNodeDelay

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

Overridden from USoundNode

Name Description

Public function Virtual

float

 

GetDuration()

Returns the maximum duration this sound node will play for.

Public function Virtual Const

bool

 

HasDelayNode()

Returns whether the sound cue has a delay node.