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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDialoguePlayer.h |
Include |
#include "Sound/SoundNodeDialoguePlayer.h" |
class USoundNodeDialoguePlayer : public USoundNode
Sound node that contains a reference to the dialogue table to pull from and be played
Name | Description | ||
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uint32: 1 |
bLooping |
Whether the dialogue line should be played looping |
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DialogueWaveParameter |
Name | Description | |
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USoundNodeDialoguePlayer ( |
Name | Description | ||
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|
UDialogueWav... |
GetDialogueWave() |
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|
ParseNodes ( |
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SetDialogueWave ( |
Name | Description | ||
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|
float |
GetDuration() |
Returns the maximum duration this sound node will play for. |
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GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have |
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|
GetNumSounds ( |
Returns the number of simultaneous sounds this node instance plays back. |
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GetTitle() |