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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeGroupControl.h |
Include |
#include "Sound/SoundNodeGroupControl.h" |
class USoundNodeGroupControl : public USoundNode
Plays different sounds depending on the number of active sounds Any time a new sound is played, the first group that has an available slot will be chosen
Name | Description | |
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USoundNodeGroupControl ( |
Name | Description | ||
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ParseNodes ( |
Name | Description | ||
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CreateStartingConnectors() |
Editor interface. |
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GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have |
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InsertChildNode ( |
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NotifyWaveInstanceFinished ( |
Notifies the sound node that a wave instance in its subtree has finished. |
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RemoveChildNode ( |
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SetChildNodes ( |
Ensure amount of Groups matches new amount of children |
Name |
Description |
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GroupControlSlotUsageMap |