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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeLooping.h |
Include |
#include "Sound/SoundNodeLooping.h" |
class USoundNodeLooping : public USoundNode
Defines how a sound loops; either indefinitely, or for a set number of times.
The Looping node should only be used for logical or procedural looping such as introducing a delay. These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely, use the Looping flag on the Wave Player node for that sound.
Name | Description | |
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USoundNodeLooping ( |
Name | Description | ||
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ParseNodes ( |
Name | Description | ||
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float |
GetDuration() |
Returns the maximum duration this sound node will play for. |
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GetNumSounds ( |
Returns the number of simultaneous sounds this node instance plays back. |
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NotifyWaveInstanceFinished ( |
Notifies the sound node that a wave instance in its subtree has finished. |