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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeMixer.h |
Include |
#include "Sound/SoundNodeMixer.h" |
class USoundNodeMixer : public USoundNode
Defines how concurrent sounds are mixed together
Name | Description | ||
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TArray< float > |
InputVolume |
A volume for each input. Automatically sized. |
Name | Description | |
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USoundNodeMixer ( |
Name | Description | ||
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ParseNodes ( |
Name | Description | ||
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CreateStartingConnectors() |
Editor interface. |
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GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have |
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InsertChildNode ( |
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RemoveChildNode ( |
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SetChildNodes ( |
Ensure amount of inputs matches new amount of children |