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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeOscillator.h |
Include |
#include "Sound/SoundNodeOscillator.h" |
class USoundNodeOscillator : public USoundNode
Defines how a sound oscillates
Name | Description | ||
---|---|---|---|
|
float |
AmplitudeMax |
An amplitude of 0.25 would oscillate between 0.75 and 1.25. |
|
float |
AmplitudeMin |
An amplitude of 0.25 would oscillate between 0.75 and 1.25. |
|
uint32: 1 |
bModulatePitch |
Whether to oscillate pitch. |
|
uint32: 1 |
bModulateVolume |
Whether to oscillate volume. |
|
float |
CenterMax |
A center of 0.5 would oscillate around 0.5. |
|
float |
CenterMin |
A center of 0.5 would oscillate around 0.5. |
|
float |
FrequencyMax |
A frequency of 20 would oscillate at 10Hz. |
|
float |
FrequencyMin |
A frequency of 20 would oscillate at 10Hz. |
|
float |
OffsetMax |
Offset into the sine wave. Value modded by 2 * PI. |
|
float |
OffsetMin |
Offset into the sine wave. Value modded by 2 * PI. |
Name | Description | |
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|
USoundNodeOscillator ( |
Name | Description | ||
---|---|---|---|
|
ParseNodes ( |