USoundNodeSoundClass

Remaps the SoundClass of SoundWaves underneath this

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeSoundClass.h

Include

#include "Sound/SoundNodeSoundClass.h"

Syntax

class USoundNodeSoundClass : public USoundNode

Remarks

Remaps the SoundClass of SoundWaves underneath this

Variables

Name Description

Public variable

TObjectPtr< USo...

 

SoundClassOverride

Constructors

Name Description

Public function

USoundNodeSoundClass

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.