USoundNodeWaveParam

Sound node that takes a runtime parameter for the wave to play

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWaveParam.h

Include

#include "Sound/SoundNodeWaveParam.h"

Syntax

class USoundNodeWaveParam : public USoundNode

Remarks

Sound node that takes a runtime parameter for the wave to play

Variables

Name Description

Public variable

FName

 

WaveParameterName

The name of the wave parameter to use to look up the SoundWave we should play

Constructors

Name Description

Public function

USoundNodeWaveParam

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

Overridden from USoundNode

Name Description

Public function Virtual

float

 

GetDuration()

Returns the maximum duration this sound node will play for.