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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWavePlayer.h |
Include |
#include "Sound/SoundNodeWavePlayer.h" |
class USoundNodeWavePlayer : public USoundNodeAssetReferencer
Sound node that contains a reference to the raw wave file to be played
Name | Description | ||
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uint32: 1 |
bLooping |
Name | Description | ||
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USoundWave &... |
GetSoundWave() |
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IsCurrentlyAsyncLoadingAsset() |
If this returns true, this wave player currently has an async load for the USoundWave in flight. |
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ParseNodes ( |
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SetSoundWave ( |
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ClearAssetReferences() |
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LoadAsset ( |
Name | Description | ||
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float |
GetDuration() |
Returns the maximum duration this sound node will play for. |
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GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have |
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GetNumSounds ( |
Returns the number of simultaneous sounds this node instance plays back. |
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GetTitle() |
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IsPlayWhenSilent() |
Returns true if the sound node is set to play when silent. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |