USoundNodeWavePlayer::LoadAsset

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Override Hierarchy

USoundNodeAssetReferencer::LoadAsset()

USoundNodeWavePlayer::LoadAsset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWavePlayer.h

Include

#include "Sound/SoundNodeWavePlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNodeWavePlayer.cpp

Syntax

virtual void LoadAsset
(
    bool bAddToRoot
)