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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
Include |
#include "Sound/SoundSubmix.h" |
class USoundSubmixBase : public UObject
Name | Description | ||
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float |
AutoDisableTime |
The minimum amount of time to wait before automatically disabling a submix once no audio is rendering in it. |
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bAutoDisable |
Automatically disable the submix if no sound is rendering in the submix. If false, the submix will remain on regardless of if audio is playing in the submix. |
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ChildSubmixes |
Child submixes to this sound mix. |
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UEdGraph * |
SoundSubmixGraph |
EdGraph based representation of the SoundSubmix |
Name | Description | |
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USoundSubmixBase ( |
Name | Description | ||
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AddReferencedObjects ( |
Add Referenced objects |
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RecurseCheckChild ( |
Sound Submix Editor functionality. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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GetDesc() |
Return a one line description of an object for viewing in the thumbnail view of the generic browser |
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PostDuplicate ( |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |
Name |
Description |
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BackupChildSubmixes |