Subsystems

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Classes

Name

Description

Public class

FAudioSubsystemCollection

FAudioSubsystemCollection - Subsystem collection specifically targeting UAudioEngineSubsystems

Public class

FSubsystemCollection

Public class

FSubsystemCollectionBase

Public class

UAudioEngineSubsystem

UAudioEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the audio device

Public class

UAudioSubsystemCollectionRoot

UAudioSubsystemCollectionRootRootUObject used to anchor UAudioEngineSubsystems to the FAudioDevice

Public class

UDynamicSubsystem

Dynamic Subsystems auto populate/depopulate existing collections when modules are loaded and unloaded

Public class

UEngineSubsystem

UEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the Engine

Public class

UGameInstanceSubsystem

UGameInstanceSubsystem Base class for auto instanced and initialized systems that share the lifetime of the game instance

Public class

ULocalPlayerSubsystem

ULocalPlayerSubsystem Base class for auto instanced and initialized subsystem that share the lifetime of local players

Public class

USubsystem

Subsystems are auto instanced classes that share the lifetime of certain engine constructs

Public class

USubsystemBlueprintLibrary

Public class

UTickableWorldSubsystem

UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it

Public class

UWorldSubsystem

UWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld