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Name |
Description |
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---|---|---|
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FAudioSubsystemCollection |
FAudioSubsystemCollection - Subsystem collection specifically targeting UAudioEngineSubsystems |
|
FSubsystemCollection |
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FSubsystemCollectionBase |
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UAudioEngineSubsystem |
UAudioEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the audio device |
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UAudioSubsystemCollectionRoot |
UAudioSubsystemCollectionRootRootUObject used to anchor UAudioEngineSubsystems to the FAudioDevice |
|
UDynamicSubsystem |
Dynamic Subsystems auto populate/depopulate existing collections when modules are loaded and unloaded |
|
UEngineSubsystem |
UEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the Engine |
|
UGameInstanceSubsystem |
UGameInstanceSubsystem Base class for auto instanced and initialized systems that share the lifetime of the game instance |
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ULocalPlayerSubsystem |
ULocalPlayerSubsystem Base class for auto instanced and initialized subsystem that share the lifetime of local players |
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USubsystem |
Subsystems are auto instanced classes that share the lifetime of certain engine constructs |
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USubsystemBlueprintLibrary |
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UTickableWorldSubsystem |
UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it |
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UWorldSubsystem |
UWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld |