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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
Include |
#include "Subsystems/WorldSubsystem.h" |
class UTickableWorldSubsystem :
public UWorldSubsystem,
public FTickableGameObject
UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it
Name | Description | |
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UTickableWorldSubsystem() |
Name | Description | ||
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IsInitialized() |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
USubsystem implementation Begin. |
Name | Description | ||
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UWorld * |
GetTickableGameObjectWorld() |
FTickableGameObject implementation Begin. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
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IsAllowedToTick() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |