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| FGPUBaseSkinAPEXClothVertexFactory | ||||
| TGPUSkinVertexFactory
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
template<GPUSkinBoneInfluenceType BoneInfluenceType>
class TGPUSkinAPEXClothVertexFactory :
public FGPUBaseSkinAPEXClothVertexFactory,
public TGPUSkinVertexFactory< BoneInfluenceType >
Vertex factory with vertex stream components for GPU-skinned and morph target streams
Name | Description | ||
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ClothDataPtr |
Alias pointer to TUniquePtr |
Name | Description | |
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TGPUSkinAPEXClothVertexFactory ( |
Constructor presizing bone matrices array to used amount. |
Name | Description | ||
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FShaderResou... |
GetClothBuffer() |
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const FShade... |
GetClothBuffer() |
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GetClothIndexOffset |
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ModifyCompilationEnvironment ( |
Modify compile environment to enable the apex clothing path |
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ShouldCompilePermutation ( |
Name | Description | ||
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FGPUBaseSkin... |
GetVertexFactory() |
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const FGPUBa... |
GetVertexFactory() |
Name | Description | ||
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SetData ( |
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread. |
Name | Description | ||
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FVertexFacto... |
GetType() |
Name | Description | ||
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InitRHI() |
Creates declarations for each of the vertex stream components and initializes the device resource |
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ReleaseDynamicRHI() |
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. |
Name |
Description |
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Super |
Name |
Description |
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StaticType |
Bind cloth gpu skin vertex factory to its shader file and its shader parameters |