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| FGPUBaseSkinVertexFactory::SetData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
virtual void SetData
(
const FGPUSkinDataType * InData
)
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.
Parameter |
Description |
---|---|
InData |
new stream component data |