Choose your operating system:
Windows
macOS
Linux
| FRenderResource::InitRHI()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
virtual void InitRHI()
Creates declarations for each of the vertex stream components and initializes the device resource