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| FRenderResource::ReleaseDynamicRHI()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
virtual void ReleaseDynamicRHI()
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. Called when the resource is released, or when reseting all RHI resources. Resources that need to release before a D3D device reset must implement this function. This is only called by the rendering thread.