ELightMapVirtualTextureType

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/LightmapVirtualTexture.h

Include

#include "VT/LightmapVirtualTexture.h"

Syntax

enum ELightMapVirtualTextureType
{
    LightmapLayer0,
    LightmapLayer1,
    ShadowMask,
    SkyOcclusion,
    AOMaterialMask,
    Count,
}

Values

Name

Description

LightmapLayer0

LightmapLayer1

ShadowMask

SkyOcclusion

AOMaterialMask

Count