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Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
Include |
#include "VT/RuntimeVirtualTextureEnum.h" |
enum ERuntimeVirtualTextureAttributeType
{
BaseColor,
Normal,
Roughness,
Specular,
Mask,
WorldHeight,
Count,
}
Name |
Description |
---|---|
BaseColor |
|
Normal |
|
Roughness |
|
Specular |
|
Mask |
|
WorldHeight |
|
Count |
Enumeration of all runtime virtual texture material attributes. These can be combined to form full ERuntimeVirtualTextureMaterialType layouts.