ERuntimeVirtualTextureMainPassType

Enumeration of main pass behaviors when rendering to a runtime virtual texture.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h

Include

#include "VT/RuntimeVirtualTextureEnum.h"

Syntax

enum ERuntimeVirtualTextureMainPassType
{
    Never,
    Exclusive,
    Always,
}

Values

Name

Description

Never

Never render to the main pass.

Exclusive

Render to the main pass if no associated Runtime Virtual Texture Volumes are set to 'Hide Primitives'.

Always

Always render to the main pass.

Remarks

Enumeration of main pass behaviors when rendering to a runtime virtual texture.