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Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
Include |
#include "VT/RuntimeVirtualTextureEnum.h" |
namespace RuntimeVirtualTexture
{
enum
{
MaterialType_NumBits = 3,
}
}
Name |
Description |
---|---|
MaterialType_NumBits |
Maximum number of texture layers we will have in a runtime virtual texture. Increase if we add a ERuntimeVirtualTextureMaterialType with more layers.