URuntimeVirtualTexture::Initialize

(Re)Initialize this object. Call this whenever we modify the producer or transform.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h

Include

#include "VT/RuntimeVirtualTexture.h"

Source

/Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp

Syntax

void Initialize
(
    IVirtualTexture * InProducer,
    FVTProducerDescription const & InProducerDesc,
    FTransform const & InVolumeToWorld,
    FBox const & InWorldBounds
)

Remarks

(Re)Initialize this object. Call this whenever we modify the producer or transform.