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typedef TWorldPartitionHandle< FWorldPartitionReferenceImpl > FWorldPartitionReference
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
Include |
#include "WorldPartition/WorldPartitionHandle.h" |
FWorldPartitionReference will increment/decrement the hard reference count on the actor descriptor. This will trigger actor loading/unloading when the hard reference counts gets to one/zero.