FWorldPartitionReference

FWorldPartitionReference will increment/decrement the hard reference count on the actor descriptor.

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Type

typedef TWorldPartitionHandle< FWorldPartitionReferenceImpl > FWorldPartitionReference

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h

Include

#include "WorldPartition/WorldPartitionHandle.h"

Remarks

FWorldPartitionReference will increment/decrement the hard reference count on the actor descriptor. This will trigger actor loading/unloading when the hard reference counts gets to one/zero.