FEngineServicePong

Implements a message for responding to a request to discover engine instances on the network.

Choose your operating system:

Windows

macOS

Linux

References

Module

EngineMessages

Header

/Engine/Source/Runtime/EngineMessages/Public/EngineServiceMessages.h

Include

#include "EngineServiceMessages.h"

Syntax

struct FEngineServicePong

Remarks

Implements a message for responding to a request to discover engine instances on the network.

Variables

Name Description

Public variable

FString

 

CurrentLevel

Holds the name of the currently loaded level, if any.

Public variable

int32

 

EngineVersion

Holds the engine version.

Public variable

bool

 

HasBegunPlay

Holds a flag indicating whether game play has begun.

Public variable

FGuid

 

InstanceId

Holds the instance identifier.

Public variable

FString

 

InstanceType

Holds the type of the engine instance.

Public variable

FGuid

 

SessionId

Holds the identifier of the session that the application belongs to.

Public variable

float

 

WorldTimeSeconds

Holds the time in seconds since the world was loaded.