EGameplayContainerMatchType

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Syntax

enum EGameplayContainerMatchType
{
    Any,
    All,
}

Values

Name

Description

Any

Means the filter is populated by any tag matches in this container.

All

Means the filter is only populated if all of the tags in this container match.