FGameplayTag::ImportTextItem

Handles importing tag strings without (TagName=) in it

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp

Syntax

bool ImportTextItem
(
    const TCHAR *& Buffer,
    int32 PortFlags,
    UObject * Parent,
    FOutputDevice * ErrorText
)

Remarks

Handles importing tag strings without (TagName=) in it