FGameplayTag::IsValid

Returns whether the tag is valid or not; Invalid tags are set to NAME_None and do not exist in the game-specific global dictionary

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Syntax

bool IsValid() const

Remarks

Returns whether the tag is valid or not; Invalid tags are set to NAME_None and do not exist in the game-specific global dictionary