FGameplayTag::PostSerialize

Handles fixup and errors.

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp

Syntax

void PostSerialize
(
    const FArchive & Ar
)

Remarks

Handles fixup and errors. This is only called when not serializing a full FGameplayTagContainer