FGameplayTag::SerializeFromMismatchedTag

Used to upgrade a Name property to a GameplayTag struct property

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp

Syntax

bool SerializeFromMismatchedTag
(
    const FPropertyTag & Tag,
    FStructuredArchive::FSlot Slot
)

Remarks

Used to upgrade a Name property to a GameplayTag struct property