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Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include |
#include "GameplayTagContainer.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp |
bool SerializeFromMismatchedTag
(
const FPropertyTag & Tag,
FStructuredArchive::FSlot Slot
)
Used to upgrade a Name property to a GameplayTag struct property