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Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include |
#include "GameplayTagContainer.h" |
bool HasAllExact
(
const FGameplayTagContainer & ContainerToCheck
) const
Checks if this container contains ALL of the tags in the specified container, only allowing exact matches {"A.1","B.1"}.HasAll({"A","B"}) will return False If ContainerToCheck is empty/invalid it will always return True, because there were no failed checks
True if this container has ALL of the tags of in ContainerToCheck, including if ContainerToCheck is empty