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Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include |
#include "GameplayTagContainer.h" |
bool HasAny
(
const FGameplayTagContainer & ContainerToCheck
) const
Checks if this container contains ANY of the tags in the specified container, also checks against parent tags {"A.1"}.HasAny({"A","B"}) will return True, {"A"}.HasAny({"A.1","B"}) will return False If ContainerToCheck is empty/invalid it will always return False
True if this container has ANY of the tags of in ContainerToCheck