Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include |
#include "GameplayTagContainer.h" |
bool HasAnyExact
(
const FGameplayTagContainer & ContainerToCheck
) const
Checks if this container contains ANY of the tags in the specified container, only allowing exact matches {"A.1"}.HasAny({"A","B"}) will return False If ContainerToCheck is empty/invalid it will always return False
True if this container has ANY of the tags of in ContainerToCheck