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Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include |
#include "GameplayTagContainer.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp |
bool ImportTextItem
(
const TCHAR *& Buffer,
int32 PortFlags,
UObject * Parent,
FOutputDevice * ErrorText
)
Handles fixup after importing from text